| Author | Thread Statistics | Show CCP posts - 21 post(s) | 
      
      
        |  Jason Edwards
 
 
       | Posted - 2008.05.14 08:06:00 -
          [1] 
 yaay thought we'd have to wait live dev blog for summarization. :)
 
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        |  Jason Edwards
 
 
       | Posted - 2008.05.14 09:20:00 -
          [2] 
 
  Originally by: CCP Lingorm Factional warfare is not just in Low-sec. It is just concentrated there.
 
 If you sign up for a faction you can be attacked by anyone in opposing factions anywhere. it is that in low-sec we have marked out control points which will bring the combat to them making it easier for you to find and take part in.
 
 You can sign up as an individual or you can sigh your entire corp up to fight for a faction.
 
 
 Very cool. From the wording and implication of the usage of words in what was said, suggests that it was low sec only.
 
 So the war essentially becomes everywhere? I don't know if you recall the privateers way back when waging war against like 100 corps/alliances was plausible. Will it essentially be like that? As I'd expect hundreds if not thousands online at the time will join if this is the case.
 
 I just think the low sec part may be much more unlikely. You may get some concentration there but it would be everywhere.
 
 I would like some more clarification on the implication of:
 
 
  Quote: And what do points mean? Systems! As your faction racks up points in hostile systems, control will slowly swing into your favor, until eventually you're given the opportunity to occupy the system outright. Of course, the enemy's trying to do the same to your systems, so a good defense as well as well as a strong offense will be needed if you want your adopted faction to prevail and dominate!
 
 Will it be true sovereignty then? I can't see why that wouldnt be so? Such that cynojammers being allowed to be put up and the holder's right to hold the system through cap ships could be very cool.
 
 I'm also wondering. Since you can individually join up. Could there even be systems which become occupied by 1 character?
 
 
 One final question :)
 
 Gallente and Caldari only have been discussed here and in the storyline news recently it has only been caldari and gallente. With the lone minmatar story. Is Caldari and Gallente only going to be the ones at war? lets say us Amarr-loyals :) want to join. Is amarr just going to be allied with caldari but we really fight for caldari?
 
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        |  Jason Edwards
 
 
       | Posted - 2008.05.14 09:33:00 -
          [3] 
 
  Quote: Really? That's hot!ShockedCool So attacking an enemy faction in low-sec will not cause sentry aggro either, correct? Can one sign up with pirate factions, or even for nobody, and be hostile to everybody?
 
 Well it's factional WARfare. The targets would be war targets then. Blinking default orange most likely. So yes you would be able to fight them without turrets or concord. My issue was that I thought it was going to be moreso low-sec free-for-all where the region is contested and there are no turrets even placed yet sort of deal.
 
 
  Quote: You can swing the carrot of conquerable low sec systems or whatnot all day long, the basic thing remains: Some people just can't stand the thought of loosing expensive ships. Who seriously expects someone who barely has 200M on his account, which he mined or got from level 3 missions over, say, 3 months, to burn a HAC in low sec combat? And IIRC most people are in that cash range, NOT in the multi billion ISK range that a few lucky ones enjoy.
 
 the hell... I've made 300mil in the last like 5 days doing lvl4s and other assorted things. All high-sec carebear type things. The market is very weak in my area and easily manipulated :) I seriously sell omber for 3-4x the value and it goes like hotcakes in amarr space :)
 
 The reality though is that if you cant afford to loose the ship. You dont fly the ship. I remember back in the old days of nanodomis and nanophoons, effective nos, and myrmidons that tanked like 2000omni passively :) Before I got the skills appropriate for one of the myrmidons. I couldn't afford much. So I literally flew a Tristan with a warp jammer and mwd. I loose it... I can go kill 3 rats in low sec and afford to buy another. I was also effective in tackling people.
 
 
  Quote: So the best way to get people involved in low sec factional warfare, IMHO, is to revise insurance so that ships including T2 AND modules are insurable for, say, 80% of the worth. That will reduce the time people need to grind for a new ship and modules to 20% - equally for all players.
 
 The real problem with low sec is that pirates will get over there and not be associated with anyone so they can fire at all of the above. Which low sec is a ghost town recently. They know people will be going out there with fancy t2 stuff and such. So pirates will kill both sides before they can kill the others.
 
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        |  Jason Edwards
 
 
       | Posted - 2008.05.14 10:41:00 -
          [4] 
 
  Originally by: Hugh Ruka 
  Originally by: CCP Lingorm Factional warfare is not just in Low-sec. It is just concentrated there.
 
 If you sign up for a faction you can be attacked by anyone in opposing factions anywhere. it is that in low-sec we have marked out control points which will bring the combat to them making it easier for you to find and take part in.
 
 You can sign up as an individual or you can sigh your entire corp up to fight for a faction.
 
 
 
 Bolded part: does it mean I can also attack the opposing faction anywhere ? I mean let's take a stealth bomber to a newbie zone of the opposing empire and smoke some folks ... or camp Jita just for the fun of it ???
 
 Mmmm stealth bomber in newbie zone. My nemesis is getting so eager.
 
 No you need to remember that this will be opt-in. Virtually all people call for that clearly. CCP would be mad to do otherwise. So newbies wouldn't be opting in.. meaning they wont be targets.
 
 Though camping jita certainly will be happening.
 
 Though honestly I think the reality will be far more comparable to say the privateers way back. There was enough corps in the privateers that they were almost everywhere or at least you'd very well expect them around. They camped jita like mad. They also put up big camps in other systems. Like kaputenen or however you spell it.
 
 While still holding decent sized camps in oursulaert and such.
 
 The interesting thing however is that the groups the privateers were fighting weren't together and such. This factional warfare will apparently be like that... but it will be faction vs faction with intel channels. So perhaps it will be balanced.
 
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        |  Jason Edwards
 
 
       | Posted - 2008.05.14 10:45:00 -
          [5] 
 Considering that. I must say small pvp combat will likely be quite effective. Back in the privateers days they only ever had 5-10 people gangs ever. I remember going around in t1 frigate gangs with 15-20 people and we killed quite a few people.
 
 Blobbing really wouldn't be an option because the blob would literally need to fly around the entirety of empire to really be effective. Breaking up gangs and only bringing larger numbers when intel indicates a blockade of sorts is what will happen.
 
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        |  Jason Edwards
 
 
       | Posted - 2008.05.14 10:48:00 -
          [6] 
 
  Originally by: Larissa Newport Edited by: Larissa Newport on 14/05/2008 10:43:14
 
 Hmm, so if my Pirate main will pledge allegiance to the Minmatar Republic, will he get a complete Letter of Marque against the enemies of the Republic and be able to enter all the Republic's space to hunt the enemies down? Or will the Republic Navy still try to fend me off in High Sec space, because of my security status with concord?
 
 LN
 
 
 If you think of the faction as simply you joining an alliance who is at war with another alliance.
 
 You can go around and shoot war targets and may only go where your sec status allows.
 
 Though an interesting point would be to lets say you're -10 with gallente and you join gallente. Will they allow you in hisec due to your allegiance.
 
 *Though personally I am only -1 with gallente after skills :)*
 
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        |  Jason Edwards
 
 
       | Posted - 2008.05.14 10:50:00 -
          [7] 
 
  Originally by: Moncada Battlegrounds for eve.. Wow..
 
 
 
 There's a system .3 off of Nourvakakien system in Citadel-lonetrek area. Where if you go to one of the moons in the system there is no tower but rather a deadspace area which is an "ancient battleground"
 
 Though the rats suck. :)
 
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        |  Jason Edwards
 
 
       | Posted - 2008.05.14 11:09:00 -
          [8] 
 
  Originally by: Larissa Newport 
 Yeah, that would be exactly my point. It would be pretty weird that I would get shot by the Republic Navy whilst being supportive to them. The factional stuff should mean that -10's would be able to enter the high-sec parts of the faction they support. It would be extremely weird that when hunting down some people fleeing to highsec, half the gang has to stay behind because they will get shot by "friendly NPC's"
   
 I have no problem that any player can shoot me in high-sec, though. I'm used to be a target. Outlaw means you are a target ... anytime! Wouldn't want it any other way.
 
 LN
 
 
 If you think of still though. If someone is one of your biggest enemies... they just so happen to have declared support for you. Would it necessarily make you trust that horrible enemy? Let them live outside your secure space and fight for you in low sec and gain standings that way.
 
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        |  Jason Edwards
 
 
       | Posted - 2008.05.16 00:58:00 -
          [9] 
 
  Originally by: Masu'di Quick question, if I say fight for the Gallente or Minmatar, and get standings rewards for success. Will I then get negative standings hit, with all the factions that don't like them, or just the ones they at war with?
 
 dunno how itll work for pvp relationship.
 
 The missions though will be against the enemy npc corp. Which does indeed hurt your standing significantly. Just like as if you were to run Enemies Abound or In the Midst of Deadspace
 
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        |  Jason Edwards
 
 
       | Posted - 2008.05.16 01:10:00 -
          [10] 
 
  Originally by: Ava Santiago Nothing so far has sold me on FW.
 
 My estimated loss for getting pod killed in any kind of PvP encounter is about 100 million isk. Assuming I have a 50% chance of that happening in any PvP encounter, I need to earn over 50 million isk to make that encounter break even. Assuming I am not projecting a return that exceeds that number, I will not put myself in a position where I feel that that encounter is likely to happen.
 
 The only way to reduce this cost is through jump clones and better insurance. Increasing availability of both of those for FW players will assist you in lower the cost for those players and increasing player participation.
 
 
 pvp is that risk obviously.
 
 Typically what most do is make a pvp jumpclone. Instead of a rack of full slaves and 5-7% skill boosters. Use what you can afford to loose. +3 cheapo implants and 3% skill boosters is my zone roughly. 25mil or so if you get podded. Acceptable loss.
 
 The other factor is that it is low sec. Most lock times for pods is 5+ seconds. Which is plenty of time to align and warp off when there's no bubble.
 
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        |  Jason Edwards
 
 
       | Posted - 2008.05.17 06:18:00 -
          [11] 
 Ya where is the dev blog...
 
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        |  Jason Edwards
 
 
       | Posted - 2008.05.17 12:15:00 -
          [12] 
 Way back basically a year ago the privateers were an alliance which allowed corps to basically come to the alliance, pay some fees because wardecs cost money. This allowed the corps to have loads of war targets basically everywhere.
 
 The reason they got smacked down was because their war targets werent working together while privateers had alliance chat at least for intel. Giving an imbalance which needed to be balanced :)
 
 Enter FW same thing, free war targets, balanced intel. Plus some rich RP and focused areas to actually fight over.
 
 
  Quote: - free pvp in highsec between those who take part in FW. Seems like constant corp offwar, but you dont have to pay taxes and there is no CEO with stupid decisions. I think it is good.
 
 There will be no doubt have gang leaders and such which form. Perhaps ranks even come into account for that.
 
 
  Quote: - fight over control points in lowsec to change soverenty, gain ranks and maybe some reward. Offcourse if these contol points will have any value means camp blobs of death 24\7. That is not so bad, but imo if you have to go through gatecamp, ship type limitanion for entering "pvp deadspace" is useless. There is no sense of allowing there T1 frigates only, if you have to pass hac-bs camp. my suggestion is: - create those contol point in high sec too
 
 as far as i understand it they have.
 
 
  Quote: - you can take contol over system only if this system connected to atleast one "captured" system
 
 I think there's more of a you control over here and there will be those which are in flux and are being under conflict and all that. I don't think this is all that necessary.
 
 
  Quote: - timer for capturing system is from DT to DT
 
 They have tested and in 1 week we shall test it on sisi. I'm sure the timer will be appropriate.
 
 
  Quote: If you implement this, we will see a REAL war!(not just simulation in lowsec and some pew-pew in highsec). So we get: - Real war, where someone wins and someone lose.
 
 I wouldn't really discount the wars and conflicts in 0.0 for sovereignty.I would say those are pretty good wars also.
 
 
  Quote: - more RP (2caldary: you will have ability to take back caldary prime Wink.. or lose jita)
 
 Nah Caldari prime and such really would be protected by moms and titans and everything like mad. Fleets which are epic. Fleets which would make 0.0 alliances sweat buckets.
 
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